—Jonathan Franzen on autobiography and fiction at the Guardian. (I could easily have run this quote on for the following two paragraphs, so I heartily recommend you read the whole article.)
Simply have to reblog these fictional magazine covers, created for Blade Runner by production illustrator Tom Southwell in 1980-1981 and posted up by sciencefiction (though I spotted them because of a tweet from Edge Magazine’s new editor, Alex Wiltshire.) These were used only in the background on a magazine stand that wasn’t even really seen in the city street scenes, and have a ton of detail that, at least at the time, was never seen by anyone except staff and (I guess) a few extras. Perhaps most fond of Dorgon Magazine, which pretty much looks exactly like Nylon Magazine (established 1999.)
Print, of course, will be dead by 2029… won’t it?
Although this Tumblr is in danger of becoming a little too Superbrothers-heavy, I’d be remiss to not make a point of mentioning the reveal of CORPOREAL, one of the albums I’ve been working on as part of the upcoming PlayStation Vita title Sound Shapes. It’s a collaboration between Superbrothers, Jim Guthrie and the team at Queasy Games, where I handled quite a bit of the concepting, design and production (not to toot my own horn too strongly, I hope.) It’s a special bit of a game full of special bits, and I look forward to when you can all get your hands on it.
Kid Koala’s Space Cadet Headphone Experience, May 4th, 2012, at 918 Bathurst.
“exp -3: Black Days at E3” - zine by exp. Magazine aka @expodotzine in association with Superbrothers Inc.
‘Reblogging’ this because I’m proud it got included (in a small way) as part of the Sworcery A/V Jam. It was an honour and a great pleasure to work with the staff at Superbrothers Inc. on this issue, and the work as a whole (though most apparently in the postscript) really does say everything I could want to about Superbrothers: Sword and Sworcery EP. To have done anything more for the A/V Jam would just have been repeating myself.
If you haven’t been following the Sworcery Tumblr, I couldn’t more highly recommend you check it out now. The quality of the work as a whole is stunning.
—Mind Game, Masaaki Yuasa and Studio 4°C’s 2004 anime.
The full version of Depths of Mingi Taw by Qiqo: it’s a bit sexy.
Created for the “Sworcery A/V Jam” that’s officially being held across May 11th-13th (the same weekend as TOJam)—but you can start now if you feel like it. Full details are here, and works will be exhibited at the Sworcery Tumblr.
Over at the main exp. site I’ve announced that the three issues of exp. I’ve kept in print perpetually for the last three years (minus one, zero, and infinity) are to go out of print this weekend at the Toronto Comics Art Festival. I go into a little detail why (if you’re interested) and promise (as I do again here) that just because I’m not keeping the online shop open doesn’t mean I don’t plan on doing more exp. in future.
You can still buy issues in our online store until Friday night, and every order will include a free pin set as thanks for your support.
That’s the odd thing about a game which poses so don’t-give-a-fuck-and-nothing-has-ever-made-me-give-a-fuck. Its insincerity is a mask. It’s the most sincere, unironic game I’ve played in ages … It covers it with layers of irony, but it’s based on a sincere belief that this shit means something. It could come across as being embarrassed of what it is, except its more like shyness. As in, what it’s talking about is too important to be approached directly and crassly. You have to joke about it, because if you took it seriously, it’ll shatter."
—Kieron Gillen, reviewing Superbrothers: Sword & Sworcery EP over at Rock Paper Shotgun.

